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- From: magicsn@birdland.es.bawue.de (Steffen Haeuser)
- Path: eisbaer.bb.bawue.de!birdland.es.bawue.de
- Newsgroups: comp.sys.amiga.programmer
- Message-ID: <62000305705268660054@BIRDLAND>
- References: <618.6599T1T505@mbox3.swipnet.se>
- X-Mailer: fastnet2rfc V2.0 - (tse) Lunqual%MAB@wsb.freinet.de / Tachy@wsb.freinet.de
- Organization: Birdland BBS, Dettingen/Teck, South Germany
- Content-Type: text/plain; charset=ISO-8859-1
- Subject: Re: Demo/game to OS friendly part II
- Date: 30 Jan 1996 07:41:06
-
-
- roland.bengtsson%mbox3.swipnet.se@INTERNET wrote :
-
- >
- >
- > >:Just a suggestion: Why don't we write a FAQ about OS friendly
- > >:demo/game coding?
- >
- > I think there exists some How2code text somewhere...
-
- There is an Amigaguide document about how to do the graphics stuff GFXBoard
- compatible with Cyber and EGS on Aminet... (dev/misc/gfxstuff141.lha)
- This is stuff i ripped out of the rtgmaster graphics board sublibraries and
- documented it a bit...
-
- Steffen Haeuser
-